Plugins

A plugin is a client-side addin that is run every time you submit an event.

Create a New Plugin #

Specify a System.Action<EventPluginContext> or create a class that derives from IEventPlugin to create a plugin.

Every plugin is passed an EventPluginContext, which contains all the valuable contextual information that your plugin may need via the following properties:

  • Client
  • Event
  • ContextData
  • Log
  • Resolver

Add System Uptime to Feature Usages #

using System;
using System.Diagnostics;
using Exceptionless.Plugins;
using Exceptionless.Models;

namespace Exceptionless.SampleConsole.Plugins {
[Priority(100)]
public class SystemUptimePlugin : IEventPlugin {
public void Run(EventPluginContext context) {
// Only update feature usage events.
if (context.Event.Type != Event.KnownTypes.FeatureUsage)
return;

// Get the system uptime
using (var pc = new PerformanceCounter("System", "System Up Time")) {
pc.NextValue();

var uptime = TimeSpan.FromSeconds(pc.NextValue());

// Store the system uptime as an extended property.
context.Event.SetProperty("System Uptime", String.Format("{0} Days {1} Hours {2} Minutes {3} Seconds", uptime.Days, uptime.Hours, uptime.Minutes, uptime.Seconds));
}
}
}
}

Output #

Exceptionless Plugin Screenshot

Plugin Priority #

The plugin priority determines the order the plugin runs (lowest to highest, then by order added). All plugins shipped with the client have a starting priority of 10 and increment by multiples of 10. For your addin to run first, give it a priority lower than 10 (e.g., 0-5). To have it run last, give it a priority higher than 100. If a priority is not specified, it defaults to 0.

Adding the Plugin to Your App #

Start by calling one of the Exceptionless.ExceptionlessClient.Default.Configuration.AddPlugin() overloads. This will typically be the following:

using Exceptionless;
ExceptionlessClient.Default.Configuration.AddPlugin<SystemUptimePlugin>();

Passing a System.Action<EventPluginContext> to AddPlugin can also be used to add a plugin. Note we specify a key so we can remove the plugin later. If you won't be removing the plugin, you can omit the first argument.

AddPlugin is passed three arguments:

  • Unique Plugin Key (to remove later, if applicable)
  • Priority
  • Action (logic)
using Exceptionless;
ExceptionlessClient.Default.Configuration.AddPlugin("system-uptime", 100, context => {
// Only update feature usage events.
if (context.Event.Type != Event.KnownTypes.FeatureUsage)
return;

// Get the system uptime
using (var pc = new PerformanceCounter("System", "System Up Time")) {
pc.NextValue();
var uptime = TimeSpan.FromSeconds(pc.NextValue());

// Store the system uptime as an extended property.
context.Event.SetProperty("System Uptime", String.Format("{0} Days {1} Hours {2} Minutes {3} Seconds", uptime.Days, uptime.Hours, uptime.Minutes, uptime.Seconds));

}
});

Removing an Existing Plugin #

Call one of the Exceptionless.ExceptionlessClient.Default.Configuration.RemovePlugin overloads to remove a plugin.

using Exceptionless;
ExceptionlessClient.Default.Configuration.RemovePlugin<SystemUptimePlugin>();

If it was registered via an action, you have to remove it via the key you added it with.

using Exceptionless;
ExceptionlessClient.Default.Configuration.RemovePlugin("system-uptime");

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